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    <value>2.0</value>
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  <data name="AppVars.Variables" xml:space="preserve">
    <value>can be used in some other fields as %yourvar%
%username%, %login%, %serverip%, %serverport%, %datetime% and %players% are reserved read-only variables.</value>
  </data>
  <data name="ChatBot" xml:space="preserve">
    <value>=============================== #
 Minecraft Console Client Bots  #
=============================== #</value>
  </data>
  <data name="ChatBot.Alerts" xml:space="preserve">
    <value>Get alerted when specified words are detected in chat
Useful for moderating your server or detecting when someone is talking to you</value>
  </data>
  <data name="ChatBot.Alerts.Beep_Enabled" xml:space="preserve">
    <value>Play a beep sound when a word is detected in addition to highlighting.</value>
  </data>
  <data name="ChatBot.Alerts.Excludes" xml:space="preserve">
    <value>List of words/strings to NOT alert you on.</value>
  </data>
  <data name="ChatBot.Alerts.Log_File" xml:space="preserve">
    <value>The name of a file where alers logs will be written.</value>
  </data>
  <data name="ChatBot.Alerts.Log_To_File" xml:space="preserve">
    <value>Log alerts info a file.</value>
  </data>
  <data name="ChatBot.Alerts.Matches" xml:space="preserve">
    <value>List of words/strings to alert you on.</value>
  </data>
  <data name="ChatBot.Alerts.Trigger_By_Rain" xml:space="preserve">
    <value>Trigger alerts when it rains and when it stops.</value>
  </data>
  <data name="ChatBot.Alerts.Trigger_By_Thunderstorm" xml:space="preserve">
    <value>Triggers alerts at the beginning and end of thunderstorms.</value>
  </data>
  <data name="ChatBot.Alerts.Trigger_By_Words" xml:space="preserve">
    <value>Triggers an alert after receiving a specified keyword.</value>
  </data>
  <data name="ChatBot.AntiAfk" xml:space="preserve">
    <value>Send a command on a regular or random basis or make the bot walk around randomly to avoid automatic AFK disconnection
/!\ Make sure your server rules do not forbid anti-AFK mechanisms!
/!\ Make sure you keep the bot in an enclosure to prevent it wandering off if you're using terrain handling! (Recommended size 5x5x5)</value>
  </data>
  <data name="ChatBot.AntiAfk.Command" xml:space="preserve">
    <value>Command to send to the server.</value>
  </data>
  <data name="ChatBot.AntiAfk.Delay" xml:space="preserve">
    <value>The time interval for execution. (in seconds)</value>
  </data>
  <data name="ChatBot.AntiAfk.Use_Sneak" xml:space="preserve">
    <value>Whether to sneak when sending the command.</value>
  </data>
  <data name="ChatBot.AntiAfk.Use_Terrain_Handling" xml:space="preserve">
    <value>Use terrain handling to enable the bot to move around.</value>
  </data>
  <data name="ChatBot.AntiAfk.Walk_Range" xml:space="preserve">
    <value>The range the bot can move around randomly (Note: the bigger the range, the slower the bot will be)</value>
  </data>
  <data name="ChatBot.AntiAfk.Walk_Retries" xml:space="preserve">
    <value>How many times can the bot fail trying to move before using the command method.</value>
  </data>
  <data name="ChatBot.AutoAttack" xml:space="preserve">
    <value>Automatically attack hostile mobs around you
You need to enable Entity Handling to use this bot
/!\ Make sure server rules allow your planned use of AutoAttack
/!\ SERVER PLUGINS may consider AutoAttack to be a CHEAT MOD and TAKE ACTION AGAINST YOUR ACCOUNT so DOUBLE CHECK WITH SERVER RULES!</value>
  </data>
  <data name="ChatBot.AutoAttack.Attack_Hostile" xml:space="preserve">
    <value>Allow attacking hostile mobs.</value>
  </data>
  <data name="ChatBot.AutoAttack.Attack_Passive" xml:space="preserve">
    <value>Allow attacking passive mobs.</value>
  </data>
  <data name="ChatBot.AutoAttack.Attack_Range" xml:space="preserve">
    <value>Capped between 1 to 4</value>
  </data>
  <data name="ChatBot.AutoAttack.Cooldown_Time" xml:space="preserve">
    <value>Delay between attacks. Set "Custom = false" to let MCC calculate it. When Custom = true, set Min/Max for the cooldown range. If RandomMode = true, a random value between Min and Max is used for each attack.</value>
  </data>
  <data name="ChatBot.AutoAttack.Entites_List" xml:space="preserve">
    <value>All entity types can be found here: https://mccteam.github.io/r/entity/#L15</value>
  </data>
  <data name="ChatBot.AutoAttack.Interaction" xml:space="preserve">
    <value>Possible values: "Interact", "Attack" (default), "InteractAt" (Interact and Attack).</value>
  </data>
  <data name="ChatBot.AutoAttack.List_Mode" xml:space="preserve">
    <value>Wether to treat the entities list as a "whitelist" or as a "blacklist".</value>
  </data>
  <data name="ChatBot.AutoAttack.Mode" xml:space="preserve">
    <value>"single" or "multi". single target one mob per attack. multi target all mobs in range per attack</value>
  </data>
  <data name="ChatBot.AutoAttack.Priority" xml:space="preserve">
    <value>"health" or "distance". Only needed when using single mode</value>
  </data>
  <data name="ChatBot.AutoCraft" xml:space="preserve">
    <value>Automatically craft items in your inventory
See https://mccteam.github.io/g/bots/#auto-craft for how to use
You need to enable Inventory Handling to use this bot
You should also enable Terrain and Movements if you need to use a crafting table</value>
  </data>
  <data name="ChatBot.AutoCraft.CraftingTable" xml:space="preserve">
    <value>Location of the crafting table if you intended to use it. Terrain and movements must be enabled.</value>
  </data>
  <data name="ChatBot.AutoCraft.OnFailure" xml:space="preserve">
    <value>What to do on crafting failure, "abort" or "wait".</value>
  </data>
  <data name="ChatBot.AutoCraft.Recipes" xml:space="preserve">
    <value>Recipes.Name: The name can be whatever you like and it is used to represent the recipe.
Recipes.Type: crafting table type: "player" or "table"
Recipes.Result: the resulting item
Recipes.Slots: All slots, counting from left to right, top to bottom. Please fill in "Null" for empty slots.
For the naming of the items, please see: https://mccteam.github.io/r/item/#L12</value>
  </data>
  <data name="ChatBot.AutoDig" xml:space="preserve">
    <value>Auto-digging blocks.
You need to enable Terrain Handling to use this bot
You can use "/digbot start" and "/digbot stop" to control the start and stop of AutoDig.
Since MCC does not yet support accurate calculation of the collision volume of blocks, all blocks are considered as complete cubes when obtaining the position of the lookahead.
For the naming of the block, please see https://mccteam.github.io/r/block/#L15</value>
  </data>
  <data name="ChatBot.AutoDig.Auto_Start_Delay" xml:space="preserve">
    <value>How many seconds to wait after entering the game to start digging automatically, set to -1 to disable automatic start.</value>
  </data>
  <data name="ChatBot.AutoDig.Auto_Tool_Switch" xml:space="preserve">
    <value>Automatically switch to the appropriate tool.</value>
  </data>
  <data name="ChatBot.AutoDig.Apply_Efficiency_Enchantments" xml:space="preserve">
    <value>Apply Efficiency enchantment speed when AutoDig computes mining time. Disable this for strict anti-cheat compatibility.</value>
  </data>
  <data name="ChatBot.AutoDig.Apply_Haste_Effects" xml:space="preserve">
    <value>Apply Haste and Conduit Power speed effects when AutoDig computes mining time. Disable this for strict anti-cheat compatibility.</value>
  </data>
  <data name="ChatBot.AutoDig.Dig_Timeout" xml:space="preserve">
    <value>Mining a block for more than "Dig_Timeout" seconds will be considered a timeout.</value>
  </data>
  <data name="ChatBot.AutoDig.Drop_Low_Durability_Tools" xml:space="preserve">
    <value>Whether to drop the current tool when its durability is too low.</value>
  </data>
  <data name="ChatBot.AutoDig.Durability_Limit" xml:space="preserve">
    <value>Will not use tools with less durability than this. Set to zero to disable this feature.</value>
  </data>
  <data name="ChatBot.AutoDig.List_Type" xml:space="preserve">
    <value>Wether to treat the blocks list as a "whitelist" or as a "blacklist".</value>
  </data>
  <data name="ChatBot.AutoDig.Locations" xml:space="preserve">
    <value>The position of the blocks when using "fixedpos" or "both" mode.</value>
  </data>
  <data name="ChatBot.AutoDig.Location_Order" xml:space="preserve">
    <value>"distance" or "index", When using the "fixedpos" mode, the blocks are determined by distance to the player, or by the order in the list.</value>
  </data>
  <data name="ChatBot.AutoDig.Log_Block_Dig" xml:space="preserve">
    <value>Whether to output logs when digging blocks.</value>
  </data>
  <data name="ChatBot.AutoDig.Mode" xml:space="preserve">
    <value>"lookat", "fixedpos" or "both". Digging the block being looked at, the block in a fixed position, or the block that needs to be all met.</value>
  </data>
  <data name="ChatBot.AutoDrop" xml:space="preserve">
    <value>Automatically drop items in inventory
You need to enable Inventory Handling to use this bot
See this file for an up-to-date list of item types you can use with this bot: https://mccteam.github.io/r/item/#L12</value>
  </data>
  <data name="ChatBot.AutoDrop.Mode" xml:space="preserve">
    <value>"include", "exclude" or "everything". Include: drop item IN the list. Exclude: drop item NOT IN the list</value>
  </data>
  <data name="ChatBot.AutoEat" xml:space="preserve">
    <value>Automatically eat food when your Hunger value is low
You need to enable Inventory Handling to use this bot</value>
  </data>
  <data name="ChatBot.AutoFishing" xml:space="preserve">
    <value>Automatically catch fish using a fishing rod
Guide: https://mccteam.github.io/g/bots/#auto-fishing
You can use "/fish" to control the bot manually.
/!\ Make sure server rules allow automated farming before using this bot</value>
  </data>
  <data name="ChatBot.AutoFishing.Antidespawn" xml:space="preserve">
    <value>Keep it as false if you have not changed it before.</value>
  </data>
  <data name="ChatBot.AutoFishing.Auto_Rod_Switch" xml:space="preserve">
    <value>Switch to a new rod from inventory after the current rod is unavailable.</value>
  </data>
  <data name="ChatBot.AutoFishing.Auto_Start" xml:space="preserve">
    <value>Whether to start fishing automatically after entering a world.</value>
  </data>
  <data name="ChatBot.AutoFishing.Cast_Delay" xml:space="preserve">
    <value>How soon to re-cast after successful fishing.</value>
  </data>
  <data name="ChatBot.AutoFishing.Durability_Limit" xml:space="preserve">
    <value>Will not use rods with less durability than this (full durability is 64). Set to zero to disable this feature.</value>
  </data>
  <data name="ChatBot.AutoFishing.Enable_Move" xml:space="preserve">
    <value>This allows the player to change position/facing after each fish caught.</value>
  </data>
  <data name="ChatBot.AutoFishing.Fishing_Delay" xml:space="preserve">
    <value>How long after entering the game to start fishing (seconds).</value>
  </data>
  <data name="ChatBot.AutoFishing.Fishing_Timeout" xml:space="preserve">
    <value>Fishing timeout (seconds). Timeout will trigger a re-cast.</value>
  </data>
  <data name="ChatBot.AutoFishing.Hook_Threshold" xml:space="preserve">
    <value>A "stationary" hook that moves above this threshold in the Y-axis will be considered to have caught a fish.</value>
  </data>
  <data name="ChatBot.AutoFishing.Enable_Velocity_Detection" xml:space="preserve">
    <value>Enable fish bite detection using fishing bobber velocity packets.</value>
  </data>
  <data name="ChatBot.AutoFishing.Velocity_Hook_Threshold" xml:space="preserve">
    <value>Velocity Y threshold (blocks/tick). Values below this are treated as a bite. Keep this value negative.</value>
  </data>
  <data name="ChatBot.AutoFishing.Enable_Sound_Detection" xml:space="preserve">
    <value>Enable fish bite detection using splash sounds near the fishing bobber.</value>
  </data>
  <data name="ChatBot.AutoFishing.Sound_Distance" xml:space="preserve">
    <value>Maximum distance (blocks) between splash sound and bobber to treat it as a bite.</value>
  </data>
  <data name="ChatBot.AutoFishing.Detection_Warmup" xml:space="preserve">
    <value>Delay (seconds) after bobber spawn before bite detection starts. Helps ignore cast-entry splash/motion.</value>
  </data>
  <data name="ChatBot.AutoFishing.Log_Fish_Bobber" xml:space="preserve">
    <value>Used to adjust the above two thresholds, which when enabled will print the change in the position of the fishhook entity upon receipt of its movement packet.</value>
  </data>
  <data name="ChatBot.AutoFishing.Mainhand" xml:space="preserve">
    <value>Use the mainhand or the offhand to hold the rod.</value>
  </data>
  <data name="ChatBot.AutoFishing.Movements" xml:space="preserve">
    <value>It will move in order "1-&gt;2-&gt;3-&gt;4-&gt;3-&gt;2-&gt;1-&gt;2-&gt;..." and can change position or facing or both each time. It is recommended to change the facing only.</value>
  </data>
  <data name="ChatBot.AutoFishing.Stationary_Threshold" xml:space="preserve">
    <value>Hook movement in the X and Z axis less than this value will be considered stationary.</value>
  </data>
  <data name="ChatBot.AutoRelog" xml:space="preserve">
    <value>Automatically relog when disconnected by server, for example because the server is restating
/!\ Use Ignore_Kick_Message=true at own risk! Server staff might not appreciate if you auto-relog on manual kicks</value>
  </data>
  <data name="ChatBot.AutoRelog.Delay" xml:space="preserve">
    <value>The delay time before joining the server. (in seconds)</value>
  </data>
  <data name="ChatBot.AutoRelog.Ignore_Kick_Message" xml:space="preserve">
    <value>Reconnect after any server kick or login rejection. Network interruptions always trigger Auto Relog.</value>
  </data>
  <data name="ChatBot.AutoRelog.Kick_Messages" xml:space="preserve">
    <value>Case-insensitive text fragments that trigger Auto Relog for server kicks and login rejections.</value>
  </data>
  <data name="ChatBot.AutoRelog.Retries" xml:space="preserve">
    <value>Exact retry limit. Use 0 to disable retries or -1 for unlimited retries. The count resets after 60 seconds online.</value>
  </data>
  <data name="ChatBot.AutoRespond" xml:space="preserve">
    <value>Run commands or send messages automatically when a specified pattern is detected in chat
Server admins can spoof chat messages (/nick, /tellraw) so keep this in mind when implementing AutoRespond rules
/!\ This bot may get spammy depending on your rules, although the global messagecooldown setting can help you avoiding accidental spam</value>
  </data>
  <data name="ChatBot.AutoRespond.Match_Colors" xml:space="preserve">
    <value>Do not remove colors from text (Note: Your matches will have to include color codes (ones using the § character) in order to work)</value>
  </data>
  <data name="ChatBot.ChatLog" xml:space="preserve">
    <value>Logs chat messages in a file on disk.</value>
  </data>
  <data name="ChatBot.DiscordBridge" xml:space="preserve">
    <value>This bot allows you to send and recieve messages and commands via a Discord channel.
For Setup you can either use the documentation or read here (Documentation has images).
Documentation: https://mccteam.github.io/g/bots/#discord-bridge
Setup:
First you need to create a Bot on the Discord Developers Portal, here is a video tutorial: https://www.youtube.com/watch?v=2FgMnZViNPA .
/!\ IMPORTANT /!\: When creating a bot, you MUST ENABLE "Message Content Intent", "Server Members Intent" and "Presence Intent" in order for bot to work! Also follow along carefully do not miss any steps!
When making a bot, copy the generated token and paste it here in "Token" field (tokens are important, keep them safe).
Copy the "Application ID" and go to: https://discordapi.com/permissions.html .
Paste the id you have copied and check the "Administrator" field in permissions, then click on the link at the bottom.
This will open an invitation menu with your servers, choose the server you want to invite the bot on and invite him.
Once you've invited the bot, go to your Discord client and go to Settings -&gt; Advanced and Enable "Developer Mode".
Exit the settings and right click on a server you have invited the bot to in the server list, then click "Copy ID", and paste the id here in "GuildId".
Then right click on a channel where you want to interact with the bot and again right click -&gt; "Copy ID", pase the copied id here in "ChannelId".
And for the end, send a message in the channel, right click on your nick and again right click -&gt; "Copy ID", then paste the id here in "OwnersIds".
How to use:
To execute an MCC command, prefix it with a dot ".", example: ".move 143 64 735" .
To send a message, simply type it out and hit enter.</value>
  </data>
  <data name="ChatBot.DiscordBridge.ChannelId" xml:space="preserve">
    <value>The ID of a channel where you want to interact with the MCC using the bot.</value>
  </data>
  <data name="ChatBot.DiscordBridge.Formats" xml:space="preserve">
    <value>Message formats
Words wrapped with { and } are going to be replaced during the code execution, do not change them!
For example. {message} is going to be replace with an actual message, {username} will be replaced with an username, {timestamp} with the current time.
For Discord message formatting, check the following: https://mccteam.github.io/r/dc-fmt.html</value>
  </data>
  <data name="ChatBot.DiscordBridge.GuildId" xml:space="preserve">
    <value>The ID of a server/guild where you have invited the bot to.</value>
  </data>
  <data name="ChatBot.DiscordBridge.MessageSendTimeout" xml:space="preserve">
    <value>How long to wait (in seconds) if a message can not be sent to discord before canceling the task (minimum 1 second).</value>
  </data>
  <data name="ChatBot.DiscordBridge.OwnersIds" xml:space="preserve">
    <value>A list of IDs of people you want to be able to interact with the MCC using the bot.</value>
  </data>
  <data name="ChatBot.DiscordBridge.Token" xml:space="preserve">
    <value>Your Discord Bot token.</value>
  </data>
  <data name="ChatBot.DiscordBridge.AllowOtherBotMessages" xml:space="preserve">
    <value>When enabled, messages from other Discord bots in the channel will be relayed to Minecraft chat. The bridge always ignores its own messages to prevent loops.</value>
  </data>
  <data name="ChatBot.DiscordBridge.RelayAllMessages" xml:space="preserve">
    <value>When enabled, all text received from the Minecraft server (including system messages, join/leave notifications, etc.) will be relayed to Discord, not just player chat and private messages.</value>
  </data>
  <data name="ChatBot.DiscordBridge.MessageAggregationInterval" xml:space="preserve">
    <value>Interval in seconds to aggregate messages before sending them to Discord. When set to 0, messages are sent immediately one by one. When set to a value like 1.0, messages received within that interval are batched into a single Discord message. Useful for reducing Discord API rate limits.</value>
  </data>
  <data name="ChatBot.Farmer" xml:space="preserve">
    <value>Automatically farms crops for you (plants, breaks and bonemeals them).
Crop types available: Beetroot, Carrot, Melon, Netherwart, Pumpkin, Potato, Wheat.
Usage: "/farmer start" command and "/farmer stop" command.
NOTE: This a newly added bot, it is not perfect and was only tested in 1.19.2, there are some minor issues like not being able to bonemeal carrots/potatoes sometimes.
or bot jumps onto the farm land and breaks it (this happens rarely but still happens). We are looking forward at improving this.
It is recommended to keep the farming area walled off and flat to avoid the bot jumping.
Also, if you have your farmland that is one block high, make it 2 or more blocks high so the bot does not fall through, as it can happen sometimes when the bot reconnects.
The bot also does not pickup all items if they fly off to the side, we have a plan to implement this option in the future as well as drop off and bonemeal refill chest(s).</value>
  </data>
  <data name="ChatBot.Farmer.Delay_Between_Tasks" xml:space="preserve">
    <value>Delay between tasks in seconds (Minimum 1 second)</value>
  </data>
  <data name="ChatBot.FollowPlayer" xml:space="preserve">
    <value>Enabled you to make the bot follow you
NOTE: This is an experimental feature, the bot can be slow at times, you need to walk with a normal speed and to sometimes stop for it to be able to keep up with you
It's similar to making animals follow you when you're holding food in your hand.
This is due to a slow pathfinding algorithm, we're working on getting a better one
You can tweak the update limit and find what works best for you. (NOTE: Do not but a very low one, because you might achieve the opposite,
this might clog the thread for terain handling) and thus slow the bot even more.
/!\ Make sure server rules allow an option like this in the rules of the server before using this bot</value>
  </data>
  <data name="ChatBot.FollowPlayer.Stop_At_Distance" xml:space="preserve">
    <value>Do not follow the player if he is in the range of 3 blocks (prevents the bot from pushing a player in an infinite loop)</value>
  </data>
  <data name="ChatBot.FollowPlayer.Update_Limit" xml:space="preserve">
    <value>The rate at which the bot does calculations (in seconds) (You can tweak this if you feel the bot is too slow)</value>
  </data>
  <data name="ChatBot.HangmanGame" xml:space="preserve">
    <value>A small game to demonstrate chat interactions. Players can guess mystery words one letter at a time.
You need to have ChatFormat working correctly and add yourself in botowners to start the game with /tell &lt;bot username&gt; start
/!\ This bot may get a bit spammy if many players are interacting with it</value>
  </data>
  <data name="ChatBot.Mailer" xml:space="preserve">
    <value>Relay messages between players and servers, like a mail plugin
This bot can store messages when the recipients are offline, and send them when they join the server
/!\ Server admins can spoof PMs (/tellraw, /nick) so enable this bot only if you trust server admins</value>
  </data>
  <data name="ChatBot.Map" xml:space="preserve">
    <value>Allows you to render maps in the console and into images (which can be then sent to Discord using Discord Bridge Chat Bot)
This is useful for solving captchas which use maps
The maps are rendered into Rendered_Maps folder if the Save_To_File is enabled.
NOTE:
If some servers have a very short time for solving captchas, enabe Auto_Render_On_Update to see them immediatelly in the console.
/!\ Make sure server rules allow bots to be used on the server, or you risk being punished.</value>
  </data>
  <data name="ChatBot.Map.Auto_Render_On_Update" xml:space="preserve">
    <value>Automatically render the map once it is received or updated from/by the server</value>
  </data>
  <data name="ChatBot.Map.Delete_All_On_Unload" xml:space="preserve">
    <value>Delete all rendered maps on unload/reload or when you launch the MCC again.</value>
  </data>
  <data name="ChatBot.Map.Notify_On_First_Update" xml:space="preserve">
    <value>Get a notification when you have gotten a map from the server for the first time</value>
  </data>
  <data name="ChatBot.Map.Rasize_Rendered_Image" xml:space="preserve">
    <value>Resize an rendered image, this is useful when images that are rendered are small and when are being sent to Discord.</value>
  </data>
  <data name="ChatBot.Map.Render_In_Console" xml:space="preserve">
    <value>Whether to render the map in the console.</value>
  </data>
  <data name="ChatBot.Map.Resize_To" xml:space="preserve">
    <value>The size that a rendered image should be resized to, in pixels (eg. 512).</value>
  </data>
  <data name="ChatBot.Map.Save_To_File" xml:space="preserve">
    <value>Whether to store the rendered map as a file (You need this setting if you want to get a map on Discord using Discord Bridge).</value>
  </data>
  <data name="ChatBot.Map.Send_Rendered_To_Bridges" xml:space="preserve">
    <value>Send a rendered map (saved to a file) to a Discord or a Telegram channel via the Discord or Telegram Bride chat bot (The Discord/Telegram Bridge chat bot must be enabled and configured!)
You need to enable Save_To_File in order for this to work.
We also recommend turning on resizing.</value>
  </data>
  <data name="ChatBot.PlayerListLogger" xml:space="preserve">
    <value>Log the list of players periodically into a textual file.</value>
  </data>
  <data name="ChatBot.PlayerListLogger.Delay" xml:space="preserve">
    <value>(In seconds)</value>
  </data>
  <data name="ChatBot.RemoteControl" xml:space="preserve">
    <value>Send MCC console commands to your bot through server PMs (/tell)
You need to have ChatFormat working correctly and add yourself in botowners to use the bot
/!\ Server admins can spoof PMs (/tellraw, /nick) so enable RemoteControl only if you trust server admins</value>
  </data>
  <data name="ChatBot.ReplayCapture" xml:space="preserve">
    <value>Enable automatic recording of the game and replay it later using the Replay Mod (https://www.replaymod.com/)
Use /replay save to create a snapshot replay file while still recording.
Please note that due to technical limitations, the client player (you) will not be shown in the replay file
Each MCC instance uses its own temporary replay cache so multiple clients can record from the same folder without colliding.
/!\ You SHOULD use /replay stop or exit the program gracefully with /quit OR THE REPLAY FILE MAY GET CORRUPT!</value>
  </data>
  <data name="ChatBot.ReplayCapture.Backup_Interval" xml:space="preserve">
    <value>How long should replay file be auto-saved, in seconds. Use -1 to disable.</value>
  </data>
  <data name="ChatBot.ScriptScheduler" xml:space="preserve">
    <value>Schedule commands and scripts to launch on various events such as server join, date/time or time interval
See https://mccteam.github.io/g/bots/#script-scheduler for more info</value>
  </data>
  <data name="ChatBot.TelegramBridge" xml:space="preserve">
    <value>This bot allows you to send and receive messages and commands via a Telegram Bot DM or to receive messages in a Telegram channel.
/!\ NOTE: You can't send messages and commands from a group channel, you can only send them in the bot DM, but you can get the messages from the client in a group channel.
-----------------------------------------------------------
Setup:
First you need to create a Telegram bot and obtain an API key, to do so, go to Telegram and find @botfather
Click on "Start" button and read the bot reply, then type "/newbot", the Botfather will guide you through the bot creation.
Once you create the bot, copy the API key that you have gotten, and put it into the "Token" field of "ChatBot.TelegramBridge" section (this section).
/!\ Do not share this token with anyone else as it will give them the control over your bot. Save it securely.
Then launch the client and go to Telegram, find your newly created bot by searching for it with its username, and open a DM with it.
Click on "Start" button and type and send the following command ".chatid" to obtain the chat id. 
Copy the chat id number (eg. 2627844670) and paste it in the "ChannelId" field and add it to the "Authorized_Chat_Ids" field (in this section) (an id in "Authorized_Chat_Ids" field is a number/long, not a string!), then save the file.
Now you can use the bot using it's DM.
/!\ If you do not add the id of your chat DM with the bot to the "Authorized_Chat_Ids" field, ayone who finds your bot via search will be able to execute commands and send messages!
/!\ An id pasted in to the "Authorized_Chat_Ids" should be a number/long, not a string!
-----------------------------------------------------------
NOTE: If you want to recieve messages to a group channel instead, make the channel temporarely public, invite the bot to it and make it an administrator, then set the channel to private if you want.
Then set the "ChannelId" field to the @ of your channel (you must include the @ in the settings, eg. "@mysupersecretchannel"), this is the username you can see in the invite link of the channel.
/!\ Only include the username with @ prefix, do not include the rest of the link. Example if you have "https://t.me/mysupersecretchannel", the "ChannelId" will be "@mysupersecretchannel".
/!\ Note that you will not be able to send messages to the client from a group channel!
-----------------------------------------------------------
How to use the bot:
To execute an MCC command, prefix it with a dot ".", example: ".move 143 64 735" .
To send a message, simply type it out and hit enter.</value>
  </data>
  <data name="ChatBot.TelegramBridge.Authorized_Chat_Ids" xml:space="preserve">
    <value>A list of Chat IDs that are allowed to send messages and execute commands. To get an id of your chat DM with the bot use ".chatid" bot command in Telegram.</value>
  </data>
  <data name="ChatBot.TelegramBridge.ChannelId" xml:space="preserve">
    <value>An ID of a channel where you want to interact with the MCC using the bot.</value>
  </data>
  <data name="ChatBot.TelegramBridge.Formats" xml:space="preserve">
    <value>Message formats
Words wrapped with { and } are going to be replaced during the code execution, do not change them!
For example. {message} is going to be replace with an actual message, {username} will be replaced with an username, {timestamp} with the current time.
For Telegram message formatting, check the following: https://mccteam.github.io/r/tg-fmt.html</value>
  </data>
  <data name="ChatBot.TelegramBridge.MessageSendTimeout" xml:space="preserve">
    <value>How long to wait (in seconds) if a message can not be sent to Telegram before canceling the task (minimum 1 second).</value>
  </data>
  <data name="ChatBot.TelegramBridge.Token" xml:space="preserve">
    <value>Your Telegram Bot token.</value>
  </data>
  <data name="ChatFormat" xml:space="preserve">
    <value>MCC does it best to detect chat messages, but some server have unusual chat formats
When this happens, you'll need to configure chat format below, see https://mccteam.github.io/g/conf/#chat-format-section</value>
  </data>
  <data name="ChatFormat.Builtins" xml:space="preserve">
    <value>MCC support for common message formats. Set "false" to avoid conflicts with custom formats.</value>
  </data>
  <data name="ChatFormat.UserDefined" xml:space="preserve">
    <value>Whether to use the custom regular expressions below for detection.</value>
  </data>
  <data name="Console" xml:space="preserve">
    <value>Console-related settings.</value>
  </data>
  <data name="Console.CommandSuggestion" xml:space="preserve">
    <value>The settings for command completion suggestions.
Custom colors are only available when using "vt100_24bit" color mode.</value>
  </data>
  <data name="Console.CommandSuggestion.Enable" xml:space="preserve">
    <value>Whether to display command suggestions in the console.</value>
  </data>
  <data name="Console.CommandSuggestion.Use_Basic_Arrow" xml:space="preserve">
    <value>Enable this option if the arrows in the command suggestions are not displayed properly in your terminal.</value>
  </data>
  <data name="Console.General.ConsoleMode" xml:space="preserve">
    <value>Console mode: "classic" for the standard terminal, "tui" for a pseudo-graphical full-screen interface.</value>
  </data>
  <data name="Console.General.ConsoleColorMode" xml:space="preserve">
    <value>Use "disable", "legacy_4bit", "vt100_4bit", "vt100_8bit" or "vt100_24bit". If a garbled code like "←[0m" appears on the terminal, you can try switching to "legacy_4bit" mode, or just disable it.</value>
  </data>
  <data name="Console.General.Display_Icon_Banner" xml:space="preserve">
    <value>Whether to display the MCC startup icon banner.</value>
  </data>
  <data name="Console.General.Display_Input" xml:space="preserve">
    <value>You can use "Ctrl+P" to print out the current input and cursor position.</value>
  </data>
  <data name="Console.General.Display_Chat" xml:space="preserve">
    <value>Whether to display received chat messages in the console. This does not affect chat bots or chat log files.</value>
  </data>
  <data name="Console.General.History_Input_Records" xml:space="preserve">
    <value>Maximum number of input history records to keep.</value>
  </data>
  <data name="Console.General.TUI_Log_Scrollback" xml:space="preserve">
    <value>Maximum log lines kept in TUI mode scrollback. Set to 0 for automatic.</value>
  </data>
  <data name="Head" xml:space="preserve">
    <value>Startup Config File
Please do not record extraneous data in this file as it will be overwritten by MCC.

New to Minecraft Console Client? Check out this document: https://mccteam.github.io/g/conf.html
Want to upgrade to a newer version? See https://github.com/MCCTeam/Minecraft-Console-Client/#download</value>
  </data>
  <data name="Logging" xml:space="preserve">
    <value>This setting affects only the messages in the console.</value>
  </data>
  <data name="Logging.ChatFilter" xml:space="preserve">
    <value>Regex for filtering chat message.</value>
  </data>
  <data name="Logging.ChatMessages" xml:space="preserve">
    <value>Show server chat messages.</value>
  </data>
  <data name="Logging.DebugFilter" xml:space="preserve">
    <value>Regex for filtering debug message.</value>
  </data>
  <data name="Logging.DebugMessages" xml:space="preserve">
    <value>Please enable this before submitting bug reports. Thanks!</value>
  </data>
  <data name="Logging.PacketDebugMessages" xml:space="preserve">
    <value>Show low-level packet debug logs.</value>
  </data>
  <data name="Logging.PacketDebugExclusions" xml:space="preserve">
    <value>Packet types to exclude from packet debug logs, e.g. ["KeepAlive", "Ping"].</value>
  </data>
  <data name="Logging.ErrorMessages" xml:space="preserve">
    <value>Show error messages.</value>
  </data>
  <data name="Logging.FilterMode" xml:space="preserve">
    <value>"disable" or "blacklist" OR "whitelist". Blacklist hide message match regex. Whitelist show message match regex.</value>
  </data>
  <data name="Logging.InfoMessages" xml:space="preserve">
    <value>Informative messages. (i.e Most of the message from MCC)</value>
  </data>
  <data name="Logging.LogFile" xml:space="preserve">
    <value>Log file name.</value>
  </data>
  <data name="Logging.LogToFile" xml:space="preserve">
    <value>Write log messages to file.</value>
  </data>
  <data name="Logging.PrependTimestamp" xml:space="preserve">
    <value>Prepend timestamp to messages in log file.</value>
  </data>
  <data name="Logging.SaveColorCodes" xml:space="preserve">
    <value>Keep color codes in the saved text.(look like "§b")</value>
  </data>
  <data name="Logging.WarningMessages" xml:space="preserve">
    <value>Show warning messages.</value>
  </data>
  <data name="Main.Advanced" xml:space="preserve">
    <value>Make sure you understand what each setting does before changing anything!</value>
  </data>
  <data name="Main.Advanced.account_list" xml:space="preserve">
    <value>AccountList: It allows a fast account switching without directly using the credentials
Usage examples: "/tell &lt;mybot&gt; reco Player2", "/connect &lt;serverip&gt; Player1"</value>
  </data>
  <data name="Main.Advanced.auto_respawn" xml:space="preserve">
    <value>Toggle auto respawn if client player was dead (make sure your spawn point is safe).</value>
  </data>
  <data name="Main.Advanced.bot_owners" xml:space="preserve">
    <value>Set the owner of the bot. /!\ Server admins can impersonate owners!</value>
  </data>
  <data name="Main.Advanced.brand_info" xml:space="preserve">
    <value>Use "mcc", "vanilla" or "none". This is how MCC identifies itself to the server.</value>
  </data>
  <data name="Main.Advanced.chatbot_log_file" xml:space="preserve">
    <value>Leave empty for no logfile.</value>
  </data>
  <data name="Main.Advanced.enable_emoji" xml:space="preserve">
    <value>If turned off, the emoji will be replaced with a simpler character (for /chunk status).</value>
  </data>
  <data name="Main.Advanced.entity_handling" xml:space="preserve">
    <value>Toggle entity handling.</value>
  </data>
  <data name="Main.Advanced.exit_on_failure" xml:space="preserve">
    <value>Whether to exit directly when an error occurs, for using MCC in non-interactive scripts.</value>
  </data>
  <data name="Main.Advanced.internal_cmd_char" xml:space="preserve">
    <value>Use "none", "slash"(/) or "backslash"(\).</value>
  </data>
  <data name="Main.Advanced.inventory_handling" xml:space="preserve">
    <value>Toggle inventory handling.</value>
  </data>
  <data name="Main.Advanced.language" xml:space="preserve">
    <value>Fill in with in-game locale code, check https://mccteam.github.io/r/l-code.html</value>
  </data>
  <data name="Main.Advanced.LoadMccTrans" xml:space="preserve">
    <value>Load translations applied to MCC when available, turn it off to use English only.</value>
  </data>
  <data name="Main.Advanced.load_resourcepack_translations" xml:space="preserve">
    <value>Load translations from server resource packs and cache extracted language entries locally for faster reuse.</value>
  </data>
  <data name="Main.Advanced.load_forge_mod_translations" xml:space="preserve">
    <value>Load translations from local Forge mod jars when their mod IDs are announced by the server. Disabled by default.</value>
  </data>
  <data name="Main.Advanced.auto_discover_forge_mod_translation_sources" xml:space="preserve">
    <value>Also scan standard Minecraft, Prism Launcher, and CurseForge instance mod folders for translation jars when available.</value>
  </data>
  <data name="Main.Advanced.forge_mod_translation_path" xml:space="preserve">
    <value>Optional path to a mods folder. When set, MCC loads Forge mod translations from this folder instead of automatic discovery.</value>
  </data>
  <data name="Main.Advanced.mc_forge" xml:space="preserve">
    <value>Use "auto", "no" or "force". Force-enabling only works for MC 1.13+.</value>
  </data>
  <data name="Main.Advanced.mc_version" xml:space="preserve">
    <value>Use "auto" or "1.X.X" values. Allows to skip server info retrieval.</value>
  </data>
  <data name="Main.Advanced.message_cooldown" xml:space="preserve">
    <value>Controls the minimum interval (in seconds) between sending each message to the server.</value>
  </data>
  <data name="Main.Advanced.max_chat_message_length" xml:space="preserve">
    <value>Override the maximum chat message length. Set to 0 to use the default (100 for 1.10 and below, 256 for 1.11+). WARNING: Setting this incorrectly may cause you to be kicked from the server.</value>
  </data>
  <data name="Main.Advanced.minecraft_realms" xml:space="preserve">
    <value>Enable support for joining Minecraft Realms worlds.</value>
  </data>
  <data name="Main.Advanced.MinTerminalHeight" xml:space="preserve">
    <value>The minimum height to use when calculating the image size from the height of the terminal.</value>
  </data>
  <data name="Main.Advanced.MinTerminalWidth" xml:space="preserve">
    <value>The minimum width used when calculating the image size from the width of the terminal.</value>
  </data>
  <data name="Main.Advanced.movement_speed" xml:space="preserve">
    <value>A movement speed higher than 2 may be considered cheating.</value>
  </data>
  <data name="Main.Advanced.move_head_while_walking" xml:space="preserve">
    <value>Enable head movement while walking to avoid anti-cheat triggers.</value>
  </data>
  <data name="Main.Advanced.player_head_icon" xml:space="preserve">
    <value>Only works on Windows XP-8 or Windows 10 with old console.</value>
  </data>
  <data name="Main.Advanced.private_msgs_cmd_name" xml:space="preserve">
    <value>For remote control of the bot.</value>
  </data>
  <data name="Main.Advanced.profilekey_cache" xml:space="preserve">
    <value>How to retain profile key. Use "none", "memory" or "disk".</value>
  </data>
  <data name="Main.Advanced.resolve_srv_records" xml:space="preserve">
    <value>Use "no", "fast" (5s timeout), or "yes". Required for joining some servers.</value>
  </data>
  <data name="Main.Advanced.script_cache" xml:space="preserve">
    <value>Cache compiled scripts for faster load on low-end devices.</value>
  </data>
  <data name="Main.Advanced.server_list" xml:space="preserve">
    <value>ServerList: It allows an easier and faster server switching with short aliases instead of full server IP
Aliases cannot contain dots or spaces, and the name "localhost" cannot be used as an alias.
Usage examples: "/tell &lt;mybot&gt; connect Server1", "/connect Server2"</value>
  </data>
  <data name="Main.Advanced.session_cache" xml:space="preserve">
    <value>How to retain session tokens. Use "none", "memory" or "disk".</value>
  </data>
  <data name="Main.Advanced.show_chat_links" xml:space="preserve">
    <value>Decode links embedded in chat messages and show them in console.</value>
  </data>
  <data name="Main.Advanced.show_inventory_layout" xml:space="preserve">
    <value>Show inventory layout as ASCII art in inventory command.</value>
  </data>
  <data name="Main.Advanced.show_effect_messages" xml:space="preserve">
    <value>Show chat notifications when your active effects are gained or expire. Set to false to disable these messages entirely.</value>
  </data>
  <data name="Main.Advanced.show_effect_names_in_tui" xml:space="preserve">
    <value>Show full effect names and levels in the TUI status bar instead of compact effect icons only.</value>
  </data>
  <data name="Main.Advanced.show_github_star_reminder" xml:space="preserve">
    <value>Show a GitHub star reminder on startup. Set to false to hide it.</value>
  </data>
  <data name="Main.Advanced.show_system_messages" xml:space="preserve">
    <value>System messages for server ops.</value>
  </data>
  <data name="Main.Advanced.show_xpbar_messages" xml:space="preserve">
    <value>Messages displayed above xp bar, set this to false in case of xp bar spam.</value>
  </data>
  <data name="Main.Advanced.temporary_fix_badpacket" xml:space="preserve">
    <value>Temporary fix for Badpacket issue on some servers. Need to enable "TerrainAndMovements" first.</value>
  </data>
  <data name="Main.Advanced.terrain_and_movements" xml:space="preserve">
    <value>Uses more ram, cpu, bandwidth but allows you to move around.</value>
  </data>
  <data name="Main.Advanced.timeout" xml:space="preserve">
    <value>Customize the TCP connection timeout with the server. (in seconds)</value>
  </data>
  <data name="Main.Advanced.timestamps" xml:space="preserve">
    <value>Prepend timestamps to chat messages.</value>
  </data>
  <data name="Main.General.account" xml:space="preserve">
    <value>Login=Email or Name. Use "-" as password for offline mode. Leave blank to prompt user on startup.</value>
  </data>
  <data name="Main.General.login" xml:space="preserve">
    <value>The address of the game server, "Host" can be filled in with domain name or IP address. (The "Port" field can be deleted, it will be resolved automatically)</value>
  </data>
  <data name="Main.General.method" xml:space="preserve">
    <value>Microsoft Account sign-in method: "mcc" (device code, supports 2FA) OR "browser" (manual browser login).</value>
  </data>
  <data name="Main.General.server_info" xml:space="preserve">
    <value>Account type: "mojang" OR "microsoft" OR "yggdrasil". Also affects interactive login in console.</value>
  </data>
  <data name="MCSettings" xml:space="preserve">
    <value>Settings below are sent to the server and only affect server-side things like your skin.</value>
  </data>
  <data name="MCSettings.ChatColors" xml:space="preserve">
    <value>Allows disabling chat colors server-side.</value>
  </data>
  <data name="MCSettings.ChatMode" xml:space="preserve">
    <value>Use "enabled", "commands", or "disabled". Allows to mute yourself...</value>
  </data>
  <data name="MCSettings.Difficulty" xml:space="preserve">
    <value>MC 1.7- difficulty. "peaceful", "easy", "normal", "difficult".</value>
  </data>
  <data name="MCSettings.Enabled" xml:space="preserve">
    <value>If disabled, settings below are not sent to the server.</value>
  </data>
  <data name="MCSettings.Locale" xml:space="preserve">
    <value>Use any language implemented in Minecraft.</value>
  </data>
  <data name="MCSettings.MainHand" xml:space="preserve">
    <value>MC 1.9+ main hand. "left" or "right".</value>
  </data>
  <data name="MCSettings.RenderDistance" xml:space="preserve">
    <value>Value range: [0 - 255].</value>
  </data>
  <data name="Proxy" xml:space="preserve">
    <value>Connect to a server via a proxy instead of connecting directly
If Mojang session services are blocked on your network, set Enabled_Login=true to login using proxy.
If the connection to the Minecraft game server is blocked by the firewall, set Enabled_Ingame=true to use a proxy to connect to the game server.
/!\ Make sure your server rules allow Proxies or VPNs before setting enabled=true, or you may face consequences!</value>
  </data>
  <data name="Proxy.Enabled_Ingame" xml:space="preserve">
    <value>Whether to connect to the game server through a proxy.</value>
  </data>
  <data name="Proxy.Enabled_Login" xml:space="preserve">
    <value>Whether to connect to the login server through a proxy.</value>
  </data>
  <data name="Proxy.Enabled_Update" xml:space="preserve">
    <value>Whether to download MCC updates via proxy.</value>
  </data>
  <data name="Proxy.Password" xml:space="preserve">
    <value>Only required for password-protected proxies.</value>
  </data>
  <data name="Proxy.Proxy_Type" xml:space="preserve">
    <value>Supported types: "HTTP", "SOCKS4", "SOCKS4a", "SOCKS5".</value>
  </data>
  <data name="Proxy.Server" xml:space="preserve">
    <value>Proxy server must allow HTTPS for login, and non-443 ports for playing.</value>
  </data>
  <data name="Proxy.Username" xml:space="preserve">
    <value>Only required for password-protected proxies.</value>
  </data>
  <data name="Signature" xml:space="preserve">
    <value>Chat signature related settings (affects minecraft 1.19+)</value>
  </data>
  <data name="Signature.LoginWithSecureProfile" xml:space="preserve">
    <value>Microsoft accounts only. If disabled, will not be able to sign chat and join servers configured with "enforce-secure-profile=true"</value>
  </data>
  <data name="Signature.MarkIllegallySignedMsg" xml:space="preserve">
    <value>Use red    color block to mark chat without legitimate signature</value>
  </data>
  <data name="Signature.MarkLegallySignedMsg" xml:space="preserve">
    <value>Use green  color block to mark chat with legitimate signatures</value>
  </data>
  <data name="Signature.MarkModifiedMsg" xml:space="preserve">
    <value>Use yellow color block to mark chat that have been modified by the server.</value>
  </data>
  <data name="Signature.MarkSystemMessage" xml:space="preserve">
    <value>Use gray   color block to mark system message (always without signature)</value>
  </data>
  <data name="Signature.ShowIllegalSignedChat" xml:space="preserve">
    <value>Whether to display chat and messages in commands without legal signatures</value>
  </data>
  <data name="Signature.ShowModifiedChat" xml:space="preserve">
    <value>Set to true to display messages modified by the server, false to display the original signed messages</value>
  </data>
  <data name="Signature.SignChat" xml:space="preserve">
    <value>Whether to sign the chat send from MCC</value>
  </data>
  <data name="Signature.SignMessageInCommand" xml:space="preserve">
    <value>Whether to sign the messages contained in the commands sent by MCC. For example, the message in "/msg" and "/me"</value>
  </data>
  <data name="ChatBot.ItemsCollector.Collect_All_Item_Types" xml:space="preserve">
    <value>If set to true, the bot will collect all items, regardless of their type. If you want to use the whitelisted item types, disable this by setting it to false</value>
  </data>
  <data name="ChatBot.ItemsCollector.Items_Whitelist" xml:space="preserve">
    <value>In this list you can specify which items the bot will collect. To enable this, set the Collect_All_Item_Types to false. (NOTE: This does not prevent the bot from accidentally picking up other items, it only goes to positions where it finds the whitelisted items)\nYou can see the list of item types here: https://raw.githubusercontent.com/MCCTeam/Minecraft-Console-Client/master/MinecraftClient/Inventory/ItemType.cs</value>
  </data>
  <data name="ChatBot.ItemsCollector.Delay_Between_Tasks" xml:space="preserve">
    <value>Delay in milliseconds between bot scanning items (Recommended: 300-500)</value>
  </data>
  <data name="ChatBot.ItemsCollector.Collection_Radius" xml:space="preserve">
    <value>The radius in which bot will look for items to collect (Default: 30)</value>
  </data>
  <data name="ChatBot.ItemsCollector.Always_Return_To_Start" xml:space="preserve">
    <value>If set to true, the bot will return to it's starting position after there are no items to collect</value>
  </data>
  <data name="ChatBot.ItemsCollector.Prioritize_Clusters" xml:space="preserve">
    <value>If set to true, the bot will go after clustered items instead for the closest ones</value>
  </data>
  <data name="ChatBot.ItemsCollector" xml:space="preserve">
    <value>A Chat Bot that collects items on the ground</value>
  </data>
  <data name="ChatBot.DiscordRpc" xml:space="preserve">
    <value>Show a Discord Rich Presence status with your current Minecraft session info.
Setup:
1. Go to https://discord.com/developers/applications and log in with your Discord account.
2. Click "New Application", give it a name (e.g. "MCC") and confirm.
3. On the application page, copy the "Application ID" and paste it in the "ApplicationId" field below.
4. (Optional) Go to "Rich Presence" -&gt; "Art Assets" to upload custom images for LargeImageKey/SmallImageKey.
Note: This does NOT require a Bot Token, only an Application ID. Discord must be running on the same machine as MCC.</value>
  </data>
  <data name="ChatBot.DiscordRpc.ApplicationId" xml:space="preserve">
    <value>Your Discord Application ID. Create one at https://discord.com/developers/applications</value>
  </data>
  <data name="ChatBot.DiscordRpc.PresenceDetails" xml:space="preserve">
    <value>The top line of the Rich Presence display. Supports placeholders.</value>
  </data>
  <data name="ChatBot.DiscordRpc.PresenceState" xml:space="preserve">
    <value>The second line of the Rich Presence display. Supports placeholders.</value>
  </data>
  <data name="ChatBot.DiscordRpc.LargeImageKey" xml:space="preserve">
    <value>The key of the large image asset uploaded to your Discord application.</value>
  </data>
  <data name="ChatBot.DiscordRpc.LargeImageText" xml:space="preserve">
    <value>Tooltip text for the large image. Supports placeholders.</value>
  </data>
  <data name="ChatBot.DiscordRpc.SmallImageKey" xml:space="preserve">
    <value>The key of the small image asset uploaded to your Discord application (leave empty to hide).</value>
  </data>
  <data name="ChatBot.DiscordRpc.SmallImageText" xml:space="preserve">
    <value>Tooltip text for the small image. Supports placeholders.</value>
  </data>
  <data name="ChatBot.DiscordRpc.ShowServerAddress" xml:space="preserve">
    <value>Show the server address (host and port) in the Discord presence. When disabled, {server_host} and {server_port} are masked.</value>
  </data>
  <data name="ChatBot.DiscordRpc.ShowCoordinates" xml:space="preserve">
    <value>Show the player coordinates in the Discord presence. When disabled, {x}, {y}, {z} are masked.</value>
  </data>
  <data name="ChatBot.DiscordRpc.ShowHealth" xml:space="preserve">
    <value>Show health and food level in the Discord presence. When disabled, {health}, {max_health}, {food} are masked.</value>
  </data>
  <data name="ChatBot.DiscordRpc.ShowDimension" xml:space="preserve">
    <value>Show the current dimension in the Discord presence. When disabled, {dimension} is masked.</value>
  </data>
  <data name="ChatBot.DiscordRpc.ShowGamemode" xml:space="preserve">
    <value>Show the current gamemode in the Discord presence. When disabled, {gamemode} is masked.</value>
  </data>
  <data name="ChatBot.DiscordRpc.ShowElapsedTime" xml:space="preserve">
    <value>Show elapsed session time in the Discord presence.</value>
  </data>
  <data name="ChatBot.DiscordRpc.ShowPlayerCount" xml:space="preserve">
    <value>Show the online player count as a party size in the Discord presence.</value>
  </data>
  <data name="ChatBot.DiscordRpc.UpdateIntervalSeconds" xml:space="preserve">
    <value>How often (in seconds) to refresh the Discord presence. Minimum: 1</value>
  </data>
  <data name="ChatBot.WebSocketBot" xml:space="preserve">
    <value>Remotely control the client using Web Sockets.\n# This is useful if you want to implement an application that can remotely and asynchronously execute procedures in MCC.\n# Example implementation written in JavaScript: https://github.com/milutinke/MCC.js.git\n# The protocol specification will be available in the documentation soon.</value>
  </data>
  <data name="ChatBot.WebSocketBot.Ip" xml:space="preserve">
    <value>The IP address that Websocket server will be bound to.</value>
  </data>
  <data name="ChatBot.WebSocketBot.Port" xml:space="preserve">
    <value>The Port that Websocket server will be bounded to.</value>
  </data>
  <data name="ChatBot.WebSocketBot.Password" xml:space="preserve">
    <value>A password that will be used to authenticate on thw Websocket server (It is recommended to change the default password and to set a strong one).</value>
  </data>
  <data name="ChatBot.WebSocketBot.DebugMode" xml:space="preserve">
    <value>This setting is for developers who are developing a library that uses this chat bot to remotely execute procedures/commands/functions.</value>
  </data>
  <data name="ChatBot.WebSocketBot.AllowIpAlias" xml:space="preserve">
    <value>Allow IP aliases, such as "localhost" or if using containers then the container name can be used...</value>
  </data>
  <data name="Main.Advanced.ignore_invalid_playername" xml:space="preserve">
    <value>Ignore invalid player name</value>
  </data>
  <data name="Main.General.AuthlibServer" xml:space="preserve">
    <value>authlib-injector authentication server to use for Yggdrasil accounts</value>
  </data>
  <data name="AuthlibServer.Host" xml:space="preserve">
    <value>Domain name or IP address</value>
  </data>
  <data name="AuthlibServer.Port" xml:space="preserve">
    <value>Port to connect on</value>
  </data>
  <data name="AuthlibServer.AuthlibInjectorAPIPath" xml:space="preserve">
    <value>Path component of the authlib-injector API location. Refer to the authlib-injector documentation for more info.</value>
  </data>
  <data name="AuthlibServer.UseHttps" xml:space="preserve">
    <value>Set to false if your authlib-injector server uses plain HTTP (e.g. for local testing without TLS).</value>
  </data>
  <data name="Main.Advanced.enable_sentry" xml:space="preserve">
    <value>Set to false to opt-out of Sentry error logging.</value>
  </data>
  <data name="Console.Minimap" xml:space="preserve">
    <value>Settings for the TUI minimap overlay that shows terrain and entities.</value>
  </data>
  <data name="Console.Minimap.Enabled" xml:space="preserve">
    <value>Whether the minimap is visible on startup in TUI mode.</value>
  </data>
  <data name="Console.Minimap.Zoom" xml:space="preserve">
    <value>Blocks per pixel, 1-16. 1 = closest (1:1), 16 = farthest (16 blocks per pixel).</value>
  </data>
  <data name="Console.Minimap.Width" xml:space="preserve">
    <value>Map width in pixels (characters). Range 10-120, default 40.</value>
  </data>
  <data name="Console.Minimap.Height" xml:space="preserve">
    <value>Map height in pixels (must be even, uses half-block chars). Range 4-80, default 40.</value>
  </data>
  <data name="Console.Minimap.Position" xml:space="preserve">
    <value>Minimap position: "top_left", "top_right", "center", "bottom_left", or "bottom_right".</value>
  </data>
  <data name="Console.Minimap.ShowPlayerNames" xml:space="preserve">
    <value>Show player names on the minimap.</value>
  </data>
  <data name="Console.Minimap.ShowHostileNames" xml:space="preserve">
    <value>Show hostile mob names on the minimap.</value>
  </data>
  <data name="Console.Minimap.ShowNeutralNames" xml:space="preserve">
    <value>Show neutral mob names on the minimap.</value>
  </data>
  <data name="Console.Minimap.ShowPassiveNames" xml:space="preserve">
    <value>Show passive mob names on the minimap.</value>
  </data>
  <data name="Console.Minimap.RefreshInterval" xml:space="preserve">
    <value>Minimap refresh interval in milliseconds (100-5000).</value>
  </data>
  <data name="Console.Minimap.CaveMode" xml:space="preserve">
    <value>Cave rendering mode: "auto" (detect ceiling), "on" (always cave view), "off" (always surface view).</value>
  </data>
  <data name="Console.TabList" xml:space="preserve">
    <value>Settings for the /tab command and live TUI tab overlay.</value>
  </data>
  <data name="Console.TabList.ShowTeams" xml:space="preserve">
    <value>Show a separate team column in /tab output. Disabled by default for a more vanilla-like player list.</value>
  </data>
  <data name="Main.General.AuthlibUser" xml:space="preserve">
    <value>Yggdrasil authlib multi-user selection.</value>
  </data>
  <data name="ChatBot.McpServer" xml:space="preserve">
    <value>Host an embedded MCP server while connected to Minecraft. Disabled by default.</value>
  </data>
  <data name="ChatBot.McpServer.Transport" xml:space="preserve">
    <value>Embedded MCP HTTP transport settings.</value>
  </data>
  <data name="ChatBot.McpServer.Capabilities" xml:space="preserve">
    <value>Enable or disable MCP tool categories.</value>
  </data>
  <data name="ChatBot.McpServer.Enabled" xml:space="preserve">
    <value>Enable the built-in embedded MCP server bot. Server starts only after game join and stops on disconnect.</value>
  </data>
  <data name="ChatBot.McpServer.Transport.BindHost" xml:space="preserve">
    <value>IP/host to bind the embedded MCP HTTP listener to. Default is loopback only.</value>
  </data>
  <data name="ChatBot.McpServer.Transport.Port" xml:space="preserve">
    <value>TCP port for the embedded MCP HTTP listener.</value>
  </data>
  <data name="ChatBot.McpServer.Transport.Route" xml:space="preserve">
    <value>Route prefix where MCP endpoints are exposed.</value>
  </data>
  <data name="ChatBot.McpServer.Transport.RequireAuthToken" xml:space="preserve">
    <value>Require Bearer token authentication for MCP endpoint requests.</value>
  </data>
  <data name="ChatBot.McpServer.Transport.AuthTokenEnvVar" xml:space="preserve">
    <value>Environment variable name containing the MCP auth token when auth is required.</value>
  </data>
  <data name="ChatBot.McpServer.Capabilities.SessionStatus" xml:space="preserve">
    <value>Allow session and status inspection tools.</value>
  </data>
  <data name="ChatBot.McpServer.Capabilities.ChatAndCommands" xml:space="preserve">
    <value>Allow chat and internal command tools.</value>
  </data>
  <data name="ChatBot.McpServer.Capabilities.Movement" xml:space="preserve">
    <value>Allow movement and view-control tools.</value>
  </data>
  <data name="ChatBot.McpServer.Capabilities.Inventory" xml:space="preserve">
    <value>Allow inventory read and action tools.</value>
  </data>
  <data name="ChatBot.McpServer.Capabilities.EntityWorld" xml:space="preserve">
    <value>Allow entity and world inspection tools.</value>
  </data>
</root>
